gui.XML
Allows to create more complex UI via XML
Syntax
{guiobject} gui.XML(string:xml)
Parameters
xml
The text used for the ui creation.
Return value
Returns an guiobject.
Example layout via XML (test.xml)
<Window var="mymenu" name="My Menu" width="300" height="300">
<Tab name="Tab 1">
<Groupbox name="Options">
<Checkbox var="enable" name="Enable" value="on">
<ColorPicker var="clr" value="240 30 20 255"/>
</Checkbox>
<Slider var="factor" name="Factor" desc="Determine the factor." min="0" max="100"/>
<Combobox var="mode" name="Mode" options=["Offensive","Defensive"]/>
</Groupbox>
</Tab>
<Tab name="Tab 2">
<Text>This tab is empty.</Text>
</Tab>
</Window>
Example loading XML
local test = gui.XML(file.Read("test.xml"));
local enable = test:Reference("enable");
local color = enable:Reference("clr");
local factor = test:Reference("factor");
local mode = test:Reference("mode");
callbacks.Register("Draw", function()
if enable:GetValue() then
draw.Color(color:GetValue());
draw.Text(16, 16, "Enabled with factor " .. factor:GetValue() .. " and mode " .. mode:GetString());
end
end)