draw.SetTexture
Set current drawing texture. To be used with shape drawing like draw.FilledRect Set to nil for default state.
Syntax
{texture} draw.SetTexture(texture)
Parameters
texture The texture to set.
Example
local svgData = http.Get("https://upload.wikimedia.org/wikipedia/commons/f/fd/Ghostscript_Tiger.svg");
local imgRGBA, imgWidth, imgHeight = common.RasterizeSVG(svgData);
local texture = draw.CreateTexture(imgRGBA, imgWidth, imgHeight);
callbacks.Register("Draw", function()
draw.SetTexture(texture);
draw.FilledRect(0, 0, imgWidth, imgHeight);
end)
