draw.CreateTexture
Create new texture to use for drawing.
Syntax
{texture} draw.CreateTexture(rgba, int:width, int:height)
Parameters
rgba The color of the texture.
integer:width The width of the texture.
integer:height The height of the texture.
Example
local svgData = http.Get("https://upload.wikimedia.org/wikipedia/commons/f/fd/Ghostscript_Tiger.svg");
local imgRGBA, imgWidth, imgHeight = common.RasterizeSVG(svgData);
local texture = draw.CreateTexture(imgRGBA, imgWidth, imgHeight);
callbacks.Register("Draw", function()
draw.SetTexture(texture);
draw.FilledRect(0, 0, imgWidth, imgHeight);
end)
