Class: EulerAngles
Fields
number: x
number: y
number: z
Note
Instead of x, y and z you can also use pitch, yaw and roll.
Functions
Clear()
Reset the angles to 0.
Vector3 Forward()
Get the forward vector of the angle.
Vector3 Right()
Get the right vector of the angle.
Vector3 Up()
Get the up vector of the angle.
Normalize()
Normalize the angle.
Clamp()
Clamp the angle.
Example
local targetDirection = localplayer:GetAbsOrigin() - entity:GetAbsOrigin();
local targetAngles = targetDirection:Angles();
cmd.viewangles = targetAngles;