materials
Functions
Find(string:name)
Find material by name. Return material.
local material = materials.Find("particle/screenspace_fog")
print(material:GetTextureGroupName());
Enumerate(callback(mat))
Enumerate all loaded materials.
materials.Enumerate(function(mat)
print(mat);
if string.find(mat:GetTextureGroupName(), "World") then
mat:AlphaModulate(0.3);
end
end)
Create(string:name, material:vmt, string:type)
Create custom material.
Note
To create custom materials follow the Valve Material Type syntax.